﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.iPhoneKeyboard
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;
using System.ComponentModel;

#nullable disable
namespace UnityEngine
{
  [Obsolete("iPhoneKeyboard class is deprecated. Please use TouchScreenKeyboard instead (UnityUpgradable) -> TouchScreenKeyboard", true)]
  [EditorBrowsable(EditorBrowsableState.Never)]
  public class iPhoneKeyboard
  {
    public string text
    {
      get => string.Empty;
      set
      {
      }
    }

    public static bool hideInput
    {
      get => false;
      set
      {
      }
    }

    public bool active
    {
      get => false;
      set
      {
      }
    }

    public bool done => false;

    public static Rect area => new Rect();

    public static bool visible => false;
  }
}
